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Why computers are slower than they used to be

Us old folks reminisce about the olden days when you would hit a button and the corresponding character would appear on the screen immediately. A lot of old custom built ERP or POS software would be impenetrable for a new user with incredibly cluttered text based user interface BUT there would be no latency. You cannot get that snappiness anymore, despite modern computers being several orders of magnitude faster.

Hardware

Back in the day, the keyboard was attached to a dedicated DIN port, most definitely not plug and play. The processor would be yanked out of whatever it was doing to tend to keyboard input whenever signals came in on the serial port. Today there is a Universal Serial Bus that contains a lot more distributed decision making and plug & play. Devices announce their presence, and there is a whole ceremony to ensure that the correct drivers are in place, the processor gets to deal with incoming traffic when it chooses to. Great for the overall smoothness of the experience using the computer, but for keyboards you usually get latency. Gaming mouse and keyboard manufacturers work to reduce this, but fundamentally USB means latency.

Operating systems

Back in the day, the software would run on a DOS machine, an OS so lightweight it barely qualified as an operating system, you mostly talk directly to the hardware as an application developer. These days, your process is waiting to be told by the OS when a user has typed text in your app. The process not only sounds complicated, it IS complex. The operating system will first have to make sure the correct thread is currently running, and then deliver the keystroke.

Applications

In the before times, the application would receive the keystroke, confer with its internal state (am I in a menu or am I in a text editor? Was this a special key, like a function key or similar?) and then immediately render the character on the screen if appropriate.

Today, all kinds of things can happen. Are you editing a word document on Sharepoint – or using Google Docs? In that case your keystrokes go to the cloud first. Bonus points, no save button, but also – massive legacy on an order of magnitude greater than that USB malarkey. Also – either app, sometimes even text boxes in the OS – will spell check words if you press the space bar or stop typing for a bit.

As developers we are aware of intellisense, I.e. predictive text for developers. Yet another order of magnitude of latency, because the developer tool has to sort of recompile large parts of the app underneath your fingers. Even though the app tries to be clever about doing as little work as possible, you can imagine how insanely much more work that is, compared to writing a character to a screen in text mode.

A possibly redeeming factor is that while personal computers in the olden days had a single thread of execution, literally doing one thing at the time, in the modern world these distractions can happen literally simultaneously to your typing, so the latency is not quite as bad as it could have been.

What to do?

I suggest you go ask the people most keenly interested in low latency, I.e. gaming. There will be tests online you can peruse before picking a keyboard. Your operating system may offer you tweaks to prioritise UI responsiveness in its scheduling, and you can switch off interactive features. You can run Linux in text mode with tmux. Or, you can just accept that the days of snappy UIs are over and let the computer go off and do its thing like an otherwise faithful dog that only listens to a subset of commands.

The Motherland and IT

I hail from the depths of the northern wastelands of Sweden, one of the other Laplands where Santa does not live. Despite living abroad for more than a decade, I attempt to keep tabs on the motherland, of course, since I vote and am of the age when – in the olden days – I would be writing unhinged letters to the editor in the local newspaper, which today means ranting on Facebook to innocent bystanders that probably have me muted.

Without getting into specifics of what has changed since I left, one of the weirdnesses about Sweden is that almost all your data is public. Imagine the phonebook, but with your income, the deed to your flat, including every extension ever made, everything available to search without restriction by anyone that is interested.

Traditionally this was used when the tabloids had problems creating content because there were no daily bombings to write about, they would write “the 10 richest people in YOUR BOROUGH, this is how they live”, and this information was just a couple of phone calls away, no whistleblower needed. FOIA on steroids.

Again, without getting into what has changed – the fact has become that a larger number of people are seeking exemptions from this public status, i.e. a protected identity (skyddad identitet) which means that all of your information has to be kept secret, you get a fake address maintained by the tax authority where all your physical official mail is proxied. This concept of protected identity was created to protect battered women from being easily located by their violent ex, but today 50% of the people using the service are social services employees, police officers and others that have active threats to their lives due to their work. I’m not saying it was ok that the system was poorly designed before, but the number of impacted people has risen sharply, so what used to be a once in a million thing for people to encounter, thus explaining some of the friction, it has become a much broader phenomenon.

In a UK context, you know that slip you get from the council where they need to confirm you are correctly registered on the electoral roll, imagine that checkbox to make your data available for advertisers, but that always being checked.

Unfortunately, in the UK, not checking that box has consequences, many automated systems do not believe you exist and you need alternative forms of identity verification – you carry your council tax and gas bill everywhere – whilst if you are in the public register a lot of things work relatively seamlessly, except in Sweden – the proportion of people not generally available in the tax authority’s ledger of all residents is still so small that nobody considers it at any point, meaning the fact that somebody in the family has a protected identity has broad consequences in everyday life, such as that it is impossible to pick up a prescription for your children at the pharmacy because the system does not accept that you are related to your children, and problems collecting parcels because of the way identities are validated to just name a couple. That proxy address the government gives you only works for mail, not for parcels, which I guess makes sense, cause if the tax authority had to get into logistics as well, that might be a step too far, even for Sweden, even if they couldn’t possibly do a worse job than PostNord, but I digress.

I have written about problems like these before, where nobody involved in designing systems intended for use by the general public considers use cases beyond their own nose – because it is very difficult to accurately do so, but in this case I wonder if a radical redesign would be better, with privacy by default and clear consent to share one’s information, you know like GDPR. We all had to do it in every other IT system, why should the public sector be exempt?

In Sweden they have had catastrophic failures of public procurement where a new system for the state rail and road authority was unable to correctly protect state secrets, and similar problems for the public health insurance authority that could not deal with the concept of information classification – a whole class of problems could be solved with a radical redesign. This is one of the things where I think breaking everything is worth it, because retrofitting privacy is nearly impossible, and any attempts at backwards compatibility is like trying to turn DOS into a multi-user operating system – there will be gaps everywhere since the foundational design is inherently counter to what you are trying to achieve.

Unix mail

E-mail used to be a file. A file called something like /var/spool/mail/[username], and new email would appear by text being appended to that file. The idea was that the system could send notifications to you by appending messages there, and you could send messages to other users by appending text to the files belonging to other users, using the program mail.

Later on you could send email to other machines on the network, by addressing it with user name, and @ sign and the name of the computer. I am not 100% sure, and I am too lazy to look it up, but the way this communication happened was using SMTP, simple mail transfer protocol. You’ll notice that SMTP only lets you send mail (and implicitly appending it to the file belonging to the user you are sending to).

Much later Post Office Protocol was invented, so that you could fetch your email from your computer at work and download to your Eudora email client on your Windows machine at home. It would just fetch the email from your file, optionally removing the email from that file as doing so.

As Lotus and Microsoft built groupware solutions loosely built on top of email, people wanted to access the email on the server rather than always download thenm, and have the emails organised in folders, which led to the introduction of IMAP.

Why am I mentioning this? Well, you may -if you are using a UNIX operating system still see the notification “You have mail” as you open a new terminal. It is not as exciting as you may think, it is probably a guy called cron that’s emailing you, but still – the mailbox is the void in which the system screams when it wants your help, so it would be nice to wire it into your mainstream email reader.

Because I am running Outlook to handle my personal email on my computer, I had to hack together a python script that does this work. It seems if I was using Thunderbird I could still have UNIX mail access, but.. it’s not worth it.

What Is and Should Never Be

I have been banging on about the perils of the Great Rewrite in many previous posts. Huge risks regarding feature creep, lost requirements, hidden assumptions, spiralling cost, internal unhealthy competition where the new system can barely keep up with the evolving legacy system, et cetera.

I will in this post attempt to argue the opposite case. Why should you absolutely embark on a Great Rewrite? How do you easily skirt around the pitfalls? What rewards lay in front of you? I will start with my usual standpoint, what are invallid excuses for embarking on this type of journey?

Why NOT to give up on gradual refactoring?

If you analyse your software problems and notice that they are not technical in nature, but political there is no point in embarking on a massive adventure, because the dysfunction will not go away. No engineering problems are unsolvable, but political roadblocks can be completely immovable under certain circumstances. You cannot make two teams collaborate where the organisation is deeply invested in making that collaboration impossible. This is usually a problem of P&L where the hardest thing about a complex migration problem is the accounting and budgeting involved in having a key set of subject matter experts collaborating cross-functionally.

The most horrible instances of shadow IT or Frankenstein middleware have been created because the people that ought to do something were not available so some other people had to do something themselves.

Basically, if – regardless of size of work – you cannot get a piece of work funnelled through the IT department into production in an acceptable time, and the chief problem is the way the department operates, you cannot fix that by ripping out the code and starting over.

Why DO give up on gradual refactoring?

Impossible to enact change in a reasonable time frame.

Let us say you have an existing centralised datastore that has several small systems integrate across it in undocumented ways, and your largest legacy systems are getting to the point where its libraries cannot be upgraded anymore. Every deployment is risky, and performance characteristics are unpredictable for every change, and your business side, your customer in the lean sense, demands quicker adoption of new products. You literally cannot deliver what the business wants in a defensible time.

It may be better to start building a new system for the new products, and refactor the new system to bring older products across after a while. Yes, the risk of a race condition between new and old teams is enormous, so ideally teams should own the business function in both the new and the old system, so that the developers get some accidental domain knowledge which is useful when migrating.

Radically changed requirements

Has the world changed drastically since the system was first created? Are you laden with legacy code that you would just like to throw away, except the way the code is structured you would first need to do a great refactor before you can throw bits away, but the test coverage is too low to do so safely?

One example of radically changed requirements could be – you started out as a small site only catering to a domestic audience, but then success happens and you need to deal with multiple languages and the dreaded concept of timezones. Some of the changes necessary for such a change can be of the magnitude that you are better off throwing away the old code rather than touching almost every area of the code to use resources instead of hard coded text. This might be an example of amortising on well adjudicated technical debt. The time to market gain you made by not internationalising your application first time round could have been the difference that made you a success, but still – now that choice is coming back to haunt you.

Pick a piece of functionality that you want to keep, and write a test around both the legacy and the new version to make sure you cover all requirements you have forgotten over the years (this is Very Hard to Do). Once you have correctly implemented this feature, bring it live and switch off this feature in the legacy system. Pick the next keeper feature and repeat the process, until nothing remains that you want to salvage from the old system and you can decommission the charred remains.

Pitfalls

Race condition

Basically, you have a team of developers implement client onboarding in the new system. Some internal developers and a couple of external boutique consultants from some firm near Old Street. They have meetings with the business, i.e strategic sales and marketing are involved, they have an external designer involved to make sure the visuals are top notch, meanwhile in the damp lower ground floor, the legacy team has Compliance in their ear about the changes that need to go live NOW or else the business risk being in violation of some treaty that enters into force next week.

I.e. as the new system is slowly polished, made accessible, perhaps being a bit bikeshedded as too many senior stakeholders get involved, the requirements for the actual behind-the-scenes criteria that need to be implemented are rapidly changing, and to the team involved in the rework it seems that the goalposts never stop moving, and most of the time they are never told, because compliance “already told IT”, i.e. the legacy team.

What is the best way to avoid this? Well, if legacy functionality seems to have high churn, move it out into a “neutral venue”, a separate service that can be accessed from both new and old systems and remove the legacy remains to avoid confusion. Once the legacy system is fully decommissioned you can take a view and see if you want to absorb these halfway houses or if you are happy with how they are factored. The important thing is that key functionality only exists in one location at all time.

Stall

A brave head of engineering sets out to implement a new modern web front-end, replacing a server rendered website communicating via soap with a legacy backend where all business logic lives. Some APIs have to be created to do processing that that the legacy website did on its own before or after calling into the service. On top of that, a strangler fig pattern is implemented around the calls to the legacy monolith, primarily to isolate the use of soap away from the new code, but also to obviate some of the things that is deemed not to be worth taking the round trip over soap. Unfortunately, after the new website is live and complete, the strangler fig has not actually strangled the back-end service, and a desktop client app is still talking soap directly to the backend service with no intention of ever caring about or even acknowledging the strangler fig. Progress ceases and you are stuck with a half-finished API that in some cases implements the same features as the backend service, but in most cases just acts as a wrapper around soap. Some features live in two places, and nobody is happy.

How to avoid it? Well, things may happen that prevent you from completing a long term plan, but ideally, if you intend to strangle a service, make sure all stakeholders are bought into the plan. This can be complex if the legacy platform being strangled is managed by another organisation, e.g. an outsourcing partner.

Reflux

Lets say you have a monolithic storage, the One Database. Over the years BI and financial ops have gotten used to querying directly into the One Database to capture reports. Since the application teams are never told about this work, the reports are often broken, but they persevere and keep maintaining these reports anyway. The big issue for engineering is the host of “batch jobs”, i.e. small programs run from a band built task scheduler from 2001 that does some rudimentary form of logging directly into a SchedulerLogs database. Nobody knows what these various programs do, or which tables in the One Database they touch, just that the jobs are Important. The source code for these small executables exist somewhere, probably… Most likely in the old CVS install on a snapshot of a Windows Server 2008 VM that is an absolute pain to start up, but there is a batch file from 2016 that does the whole thing, it usually works.

Now, a new system is created. Finally, the data structure in the New Storage is fit for purpose, new and old products can be maintained and manipulated correctly because there are no secret dependencies. An entity relationship that was stuck as 1-1 due to an old, bad design that had never been possible to rectify – as it would break the reconciliation batch job that nobody wants to touch – can finally be put right, and several years worth of poor data quality can finally be addressed.

Then fin ops and BI write an angry email to the CFO that the main product no longer reports data to their models, and how can life be this way, and there is a crisis meeting amongst the C-level execs and an edict is brought down to the floor, and the head of engineering gets told off for threatening to obstruct the fiduciary duties of the company, and is told to immediately make sure data is populated in the proper tables… Basically, automatically sync the new data to the old One Database to make sure that the legacy Qlik reports show the correct data, which also means that some of the new data structures have to be dismantled as they cannot be meaningfully mapped back to the legacy database.

How do you avoid this? Well, loads of things were wrong in this scenario, but my hobby-horse is about abstractions, i.e. make sure any reports pointing directly into an operational database do not do that anymore. Ideally you should have a data platform for all reporting data where people can subscribe to published datasets, i.e. you get contracts between producer and consumer of data so that the dependencies are explicit and can be enforced, but. at minimum have some views or temporary tables that define the data used by the people making the report. That way they can ask you to add certain columns, and as a developer you are aware that your responsibility is to not break those views at any cost, but you are still free to refactor underneath and make sure the operational data model is always fit for purpose.

Conclusion

You can successfully execute a great rewrite, but unless you are in a situation where the company has made a great pivot and large swathes of the feature in the legacy system can just be deleted, you will always contend with legacy data and legacy features, so fundamentally is is crucial to avoid at least the pitfalls listed above (add more in the comments, and I’ll add them and pretend they were there all along). Things like how reporting will work must be sorted out ahead of time. There will be lack of understanding, shock and dismay, because what we see as hard coupling and poor cohesion, some folks will see as single pane of glass, so some people will think it is ludicrous to not use the existing database structure forever. All the data is there already?!

Once there is a strategy and a plan in place for how the work will take place, the organisation will have to be told that although you were not of the opinion that we were moving quickly before, we shall actually for a significant time worsen our response times regarding new features as we dedicate considerable resources to performing a major upgrade to our platform into a state that will be more flexible and easy to change.

Then the main task is to only move forward at pace, and to atomically go feature by feature into the new world, removing legacy as you go, and use enough resources to keep the momentum going. Best of luck!

Are the kids alright?

I know in the labour market of today, suggesting someone pick up programming from scratch is akin to suggesting someone dedicate their life to being a cooper. Sure, in very specific places, that is a very sought after skill that will earn you a good living, but compared to its heyday the labour market has shrunk considerably.

Getting into the biz

How do people get into this business? As with I suspect most things, there has to be a lot of initial positive reinforcement. Like – you do not get to be a great athlete without several thousands of hours of effort rain or shine, whether you enjoy it or not – but the reason some people with “talent” end up succeeding is that they have enough early success to catch the “bug” and stick at it when things inevitably get difficult and sacrifices have to be made.

I think the same applies here, but beyond e-sports and streamer fame, it has always been more of an internal motivation, the feeling of “I’m a genius!” when you acquire new knowledge and see things working. It used to help to have literally nothing else going on in life that was more rewarding, because just like that fleeting sensation of understanding the very fibre of the universe, there is also the catastrophic feeling of being a fraud and the worst person in the world once you stumble upon something beyond your understanding, so if you had anything else to occupy yourself with, the temptation to just chuck it in must be incredibly strong.

Until recently – software development was seen as a fairly secure career choice, so people has a financial motivator to get into it – but still, anecdotally it seems people many times got into software development by accident. Had to edit a web page, and discovered javascript and PHP – or , had to do programming as part of some lab at university and quite enjoyed it et c. Some were trying to become real engineers but had to settle for software development, some were actuaries in insurance and ended up programming python for a living.

I worry that as the economic prospects of getting into the industry as a junior developer is eaten up by AI budgets, we will see a drop-off of those that accidentally end up in software development and we will be left with only the ones with what we could kindly call a “calling”, or what I would say “has no other marketable skills” like back in my day.

Dwindling power of coercion

Microsoft of course is the enemy of any right thinking 1337 h4xx0r, but there has been quite a while where if you wanted a Good Job, learning .NET and working for a large corporation on a Lenovo Thinkpad was the IT equivalent of working at a factory in the 1960s. Not super joyous but, a Good Job. You learned .NET 4.5 and you pretended to like it. WCF, BizTalk and all. The economic power was unrelenting.

Then the crazy web 2.0 happened and the cool kids were using Ruby on Rails. If you wanted to start using ruby, it was super easy. It was like back in my day, but instead of typing ABC80 basic – see below- they used the read evaluate print loop in ruby. Super friendly way of feeling like a genius and gradually increase the level of difficulty.

Meanwhile legacy Java and C# were very verbose, you had to explain things like static, class, void, include, static not to mention braces and semicolons et c to people before they could create a loop of a bad word filling the terminal.

People would rather still learn PHP or Ruby, because they saw no value in those old stodgy languages.

Oracle were too busy being in court suing people to notice, but on the JVM there were other attempts at creating some things less verbose – Scala and eventually Kotlin happened.

Eventually Microsoft noticed what was going on, and as the cool kids jumped ship from Ruby onto NodeJS, Microsoft were determined to not miss the boat this time, so they threw away the .NET Framework, or “threw away” – as much as Microsoft have ever broken with legacy, but still fairly backward compatible, and started from scratch with .NET Core and a renewed focus on performance and lowered barriers to entry.

The pressure really came as data science folks rediscovered Python. It too has super low barrier to entry, except there is a pipeline to data science, and Microsoft really failed to break into that market due to the continuous mismanagent of F#, except they attacked it form the Azure side and get the money that way – depite people writing python.

Their new ASP.NET Core web stack stole borrowed concepts like minimal API from Sinatra and Nancy, and they introduced top level statements to allow people to immediately get the satisfaction of creating a script that loops and emits rude words using only two lines of code

But still, the canonical way of writing this code was to install Visual Studio and create a New Project – Console App, and when you save that to disk you have a whole bunch of extra nonsense there (a csproj file, a bunch of editor metadata stuff that you do not want to have to explain to a n00b et cetera), which is not beginner friendly enough.

This past Wednesday, Microsoft introduced .NET 10 and Visual Studio 2026. In it, they have introduced file based apps, where you can write one file that can reference NuGet packages or other C# projects, import namespaces and declare build-time variables inline. It seems like an evolution of scriptcs, but slightly more complete. You can now give people a link to the SDK installer and then give them this to put in a file called file.cs:

Then, like in most programming tutorials out there you can tell them to do sudo chmod +x file.cs if they are running a unix like OS. In that case, the final step is ./file.cs and your rude word will fill the screen…

If you are safely on Windows, or if you don’t feel comfortable with chmod, you can just type dotnet file.cs and see the screen fill with creativity.

Conclusion

Is the bar low enough?

Well, if they are competing with PHP, yes, you can give half a page length’s instruction and get people going with C#, which is roughly what it takes to get going with any other language on Linux or Mac and definitely easier than setting up PHP. The difficulty with C# and with Python as well is that they are old. Googling will give you C# constructs from ages ago that may not translate well to a file based project world. Googling for help with Python will give you a mix of python 2 and python 3, and with python it is really hard to know what is a pip thing and what is an elaborate hoax due to the naming standards. The conclusion is therefore, dotnet is now in the same ballpark as the other ones in terms of complexity, but it depends on what resources remain available. Python has a whole gigantic world out there of “how to get started from 0”, whilst C# has a legacy of really bad code from the ASP.NET WebForms days. Microsoft have historically been excellent at providing documentation, so we shall see if their MVP/RD network flood the market with intro pages.

At the same time, Microsoft is going through yet another upheaval with Windows 10 going out of support and Microsoft tightening the noose around needing to have a Microsoft Account to run Windows 11, and at the same time Steam have released the Steam Console running Windows software on Linux, meaning people will have less forced exposure to Windows even to game, whilst Google own the school market. Microsoft will still have corporate environments that are locked to Windows for a while longer, but they are far from the situation they used to be in.

I don’t know if C# is now easy enough to adopt that people that are curious about learning programming would install it over anything else on their mac or linux box.

High or low bar, should people even learn to code?

Yes, some people are going to have to learn programming in the future. AGI is not happening, and new models can only train on what is out there. Today’s generative AI can do loads of things, but in order to develop the necessary skills to leverage it responsibly, you need to be familiar with all the baggage underneath or else you risk releasing software that is incredibly insecure or that will destroy customer data. Like Bjarne Stoustrup said “C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off” – this can apply to AI generated code as well.

Why does code rot?

The dichotomy

In popular parlance you have two categories of code: your own, freshly written code, which is the best code, code that never will be problematic – and then there is legacy code, which is someone else’s code, untested, undocumented and awful. Code gradually goes from good to legacy in some ways that appear mystical, and in the end you change jobs or they bring in new guys to do a Great Rewrite with mixed results.

So, to paraphrase Baldrick from Blackadder Goes Forth: “The way I see it, these days there’s a [legacy code mess], right? and, ages ago, there wasn’t a [legacy code mess], right?    So, there must have been a moment when there not being a [legacy code mess] went away, right? and there being a [legacy code mess] came along.   So, what I want to know is: How did we get from the one case of affairs to the other case of affairs”

The hungry ostrich

Why does code start to deteriorate? What precipitates the degradation that eventually leads to terminal decline? What is the first bubble of rust appearing by the wheel arches? This is hard to generally state, but the causes I have personally seen over the years boil down to being prevented from making changes in a defensible amount of time.

Coupling via schema – explicit or not

E.g. it could be that you have another system accessing your storage directly. Doesn’t matter if you are using schemaless storage or not, as long as two different codebases need to make sense of the same data, you have a schema whether you admit it or not, at some point those systems will need to coordinate their changes to not break functionality.

Fundamentally – as soon as you start going “neah, I won’t remove/rename/change type of that old column because I have no idea who still uses it” you are in trouble. Each storage must have one service in front of it that owns it, so that it can safely manage schema migrations, and anyone wanting to access that data needs to use a well defined API to do so. The service maintainers can thereafter be held responsible to maintain this API in perpetuity, and easily so since the dependency is explicit and documented. If the other service just queried the storage directly, the maintainer is completely unaware (yes, this goes for BI teams as well).

Barnacles settling

If every feature request leads to functions and classes growing as new code is added like barnacles without regular refactoring to more effective patterns, the code gradually gets harder to change. This is commonly a side-effect of high turnover or outsourcing. The developers do not feel empowered to make structural changes, or perhaps have not had enough time to get acquainted with the architecture as it was intended at some point. Make sure that whomever maintains your legacy code is fully aware of their responsibility to refactor as they go along.

Test after

When interviewing engineers it is very common that they say they “practice TDD, but…”, meaning they test after. At least to me the difference in test quality is obviously different if I write the tests first versus if I get into the zone and write the feature first and then try to retrofit tests afterwards. Hint: there is usually a lot less mocking if you test first. As the tests get more complex, adding new code to a class under tests gets harder, and if the developer does not feel empowered to refactor first, the tests are likely to not cover the added functionality properly , so perhaps a complex integration test is modified to validate the new code, maybe the change is tested manually…

Failure to accept Conway’s law

The reason people got hyped about micro services was the idea that you could deploy individual features independently of the rest of the organisation and the rest of the code. This is lovely, as long as you do it right. You can also go too granular, but in my experience that rarely happens. The problem that does happen is that separate teams have interests in the same code and modify the same bits, and releases can’t go out without a lot of coordination. If you also have poor automation test coverage you will get a manual verification burden that further slows down releases. At your earliest convenience you must spend time restructuring your code or at least the ownership of it so that teams afully own all aspects of the thing they are responsible for and they can release code independently, and with any remaining cross-team dependencies made explicit and automatically verifiable.

Casual attitude towards breaking changes

If you have a monolith that is providing core features to your estate, and you have a publicly accessible API Operation, assume it is being used by somebody. Basically, if you must change its required parameters or its output, create a new versioned endpoint or one by a different name. Does this make things less messy? No, but at least you don’t break a consumer you don’t know about. Tech leads will hope that you message around to try and identify who uses it and coordinate a good outcome, but historically that seems too much to ask. We are only human after all.

Until you have PACT tests for everything, and solid coverage, never break a public method.

Outside of support horizon

Initially it does not seem that bad to be stuck with a slightly unsupported version of a library, but as time moves on, all of a sudden you get stuck for a week with a zero day bug that you can’t patch because three other libraries are out of date and contain breaking changes. It is much better if you are ready to make changes as you go along. One breaking change usually lets you have options, but when you are already exposed with a potential security breach, you have to make bad decisions due to lack of time.

Complex releases

Finally, it is worth mentioning that you want to avoid manual steps in your releases. Today there is really no excuse for making a release more complex than one button click. Ideally abstract away configuration so that there is no file.prod.config template that is separate from file.uat.config, or else that prod template file is almost guaranteed to break the release, much like the grille was the only thing rusting on the Rover 400 that was almost completely a Honda, (except for the grille).

Stopping Princip

So how do we avoid the decline, the rot? As with shifting quality and security left, it is much cheaper to address these problems the earlier you spot them, so if you find yourself in any of the situations above, address them with haste.

  1. Avoid engaging “maintenance developers”, their remit may explicitly mean they cannot do major refactoring even when necessary
  2. Keep assigning resources to keep dependencies updated. Use SAST to validate that your dependencies are not vulnerable.
  3. Disallow and remove integration-by-database at any cost. This is hard to fix, but worth it. This alone solves 90% of niggling small problems you are continuously having as you can fix your data structure to fit your current problems rather than the ones you had 15 years ago. If you cannot create a true data platform for reporting data, at least define agreed views/ indexes that can act like an interface for external consumers. That way you have a layer of abstraction between external consumers and yourself and stay free to refactor as long as you make sure that the views still work.
  4. Make dependencies explicit. Ideally PACT tests, but if not that, at least integration tests. This way you avoid needing shared integration environments where teams are shocked to first find out that their changes they have been working on for two weeks breaks some other piece of software they didn’t know existed.

The sky is falling?

Outage

If you tried to do anything online today you may have had more problems than usual. All kinds of services were failing, because some storage at AWS on the eastern seaboard was having problems.

Now, there are plenty of people that love to point out that the cloud has a lot of all-eggs-in-one-basket where one service being unreliable can knock out an insane percentage of the infrastructure of the internet, and they say we should go back to having our own servers in our own basement.

There is a lot of valid maths behind that kind of stance, as renting a big enough chunk of cloud infrrastructure is incredibly expensive, even id you would replace them with really hot computers. Now, I remember back when installing a server meant an HP ProLiant 1U server would show up at your desk and you’d plug it in, annoy everyone else in the office with the fan noise, and you’d stick some software on it, but of course that’s not the time that people want to go back to, people want to go back to giant VMWare clusters where you could provision a new VM conveniently from your desk. Except of course storage was always ridiculously expensive with GBs of enterprise SAN storage costing per GB what 10 TB cost on the street.

Where did cloud come from?

Why did we end up where we are? Well, AWS offered people a chance to provision apps on virtual hardware without buying a bunch of servers first. This was an advantage that cloud still has to this day. You can just get started, gauge how much interest there is, what amount of hardware makes sense, what the costs look like, and then you can possibly decide to bering it all home to your basement. Of course, cloud providers will try to entice you with database systems and queueing systems that are vendor specific to prevent you from moving your apps home, but it is not insurmountable.

Also, although I remember a time when companies would have server rooms in their offices where they stashed their electronic equipment, hopefully – but not mandatorily – arranging for improved cooling and redundant power. After a while people realised it would make more sense to rent space in a colocated datacentre, where your servers can socialise with other servers, all managed by a hosting partner that provides a certain level of physical security, climate control and fire suppression. At this point though, you are probably leasing your servers, leasing your rackspace and paying fees for this situation. Are you sure you are saving an enormous amount of money this way versus running cloud native apps in the cloud?

If your product is something like an email provider, of course, you will probably have network and storage needs on a scale that merits building your own datacentre, still reducing cost versus cloud hosting, but – and this may be hard to accept for some leaders, your company’s product is probably not GMail. It is worth making the calculation though.

Why is US East 1 having problems enough to break half the internet?

So, yes, having multiple active copies of your infrastructure up and running globally is expensive yes, but the main reason businesses keep building their infrastructure in US East 1 is that there are very complex problems with consistency and availability as soon as you have multiple replicas out there being updated simultaneously, so if there is any way to just have one database instance, you do that, and a lot of American businesses prefer to keep their code in Virginia, or something. OR maybe it’s because US East 1 is the default region. This is not an inherent property of cloud apps, you are free to have your single copy of your infrastructure in other regions, or – heck – have a cold failover that you can spin up in another region.

“I hate sitting around, I want to never experience this again”

I hear you – you are looking for solutions, I like it.

Multi Cloud – no

Grifters are going to say “Multi cloud! They can’t all be down at the same time!”, and… sure, but I have yet to see a good multicloud setup. There is no true cross platform IaC, so you’ll have to write a whole bunch of duplicate infra and pay for it to sit around waiting for the other clouds to go down, or if you run active- active you’ll pay egress and ingress to synchronise data across worlds and get a whole new class of problems with consistency and latency.

No – this is a bad option, you are spending loads of money on a solution that you cannot even fully use, since you are limited to the lowest common denominator

Bring it in house- meh, maybe

If you are going to bring your software home…. take the numbers for a spin again, because I doubt that they will make sense.

If you are going to do it – do it properly, i.e. use the tools that didn’t exist back when we built stuff for on-premise. Use containers and ephemeral compute instances. Unfortunately – if you don’t have enough money to lease rack space in multiple datacentres you still have a single point of failure, and if you do have enough money for that, then you will have that synchronisation problem again, so the hard engineering really doesn’t go away. Again, make sure the contracts for your data centres and the additional cost of hiring people to manage the on prem apps you will need to replace that fancy managed infrastructure your cloud provider offered (like, yes, now you need to hire a couple of ZooKeeper and Kafka admins) doesn’t exceed the cloud cost, or at least that your expected uptime is better than what yuur cloud provider is offering.

Do nothing – my favourite option

Well… did you get away with the outage? Did you lose less money than it would cost to take decisive action? How many times can the cloud fall over before it’s worth it? Sure, some IT security experts say that when China go to war with Taiwan, the cyber attack that will strike the US will probably take out large cloud providers since it seems to be so effective in crippling infrastructure, do you think that is likely? Will that hurt your business specifically?

If you can get away with telling your users to “email you tomorrow when the cloud is back up” or words to that effect, you should probably take advantage of that and not spend more money than you need, but on. the other hand if you need 100% uptime – as in no nines, 100%, there is an IBM Mainframe that offers that, and you can configure it to behave like an insane number of linux m machines all in one trench coat, so you can run your existing apps on it, kind of.

Presumably, your system needs are somewhere on that continuum between “that’s OK, we’ll try again tomorrow” and “100% or else”, and I cannot make blanket guarantees, but if you chat to the business, they will probably have very specific ideas of what is acceptable and unacceptabler downtime, and if you agree with them about that, you are – I am guessing – going to be surprised at how OK people will be with staying in the cloud and taking your chances, as long as there is some observability and feedback.

Heck, if I am wrong, buy that mainframe.

Busman’s Holiday

Rusted bolts vs a pristine manifold

I used to spend time with automotively inclined gentlemen. There were two distinct schools of the car hobby at that time. Finbilsmek, e.g. renovating a classic car or preparing a race car – sure, it eats all your money in parts, but you get to listen to music and carefully admire your new components as you fit them to your clean project car – unless it’s the weekend before the race where the stress level is high. The other school is bruksbilsmek, i.e. fixing your daily driver. It is the night before the MOT, it’s by the side of the road, it’s with a subset of your tools on a Halfords parking. Only if you are lucky does it takes place in your garage, on a car lift – and even if you are that lucky, then salt and grime is constantly falling in your face and if you fail to sort the problem it will have a massive impact on your daily life.

A similar thing exists in IT. If you are tinkering with your computer at home you have time to google bits, listen to music, type random stuff and see if it works. Worst case you just wipe it and start over. It’s enjoyable to install some weird hardware or software and try to get it going.

However if your work laptop starts having problems, or a thing that you need to sort out for work is broken, the enjoyment goes away and there is only rage. Therefore, at least at my age, I wouldn’t build a computer for work, nor do I have any wish to maintain the operating system or mess with networking or access rights – there are pros that do that stuff and keep abreast of all the bulletins of which security holes out there have been patched, I happily let them worry about it, I just accept their vetted upgrades and make sure I restart when I’m asked to.

Baby-proofing a laptop

This is why I’m not principally against working in a baby-proofed environment, i.e. where you as a developer do not have true admin rights, you have no access to customer data, you have no direct access to production. I would love that – as long as that still meant I could install everything I need to work, I can test all my logic locally (code, deployment, monitoring – all of it) and that all my developer tools work. Having all the networking, patching of servers, provisioning of resources and testing patches all of that being magically taken care of by someone else is very nice indeed, and allowing me to focus on delivering trustworthy code which I’m sure sounds super boring to others.

Unfortunately achieving such an environment – a baby-proofed one – requires a lot of engineering. We would like to be in a situation where a company onboards someone and without any manual intervention whatsoever they get a user account provisioned with all the correct group memberships and access as well, and after plugging in the laptop, setting up MFA, locking the screen and going for coffee – all necessary apps will be installed onto the laptop ready for immediate productivity. That would require a lot of cooperation between HR, ops, dev and procurement, plus enough resources to implement and tests all aspects iof this, and everyone involved in this would already have a day job so this would be extra.

Root of all evil

The biggest technical obstacle that makes developer special is that developers use software that need to attach a debugger to a process, and to open ports, i.e. listen for incoming traffic/ requests. – which is what a web app is. An operating system thinks these are dangerous things. Generally you get to listen to stuff on some ports with high numbers, but “well-known” ports require admin access. I.e. you can’t open port 80 and 443 without admin access, cause it would be dangerous if some random code tried to play web server. Attaching a debugger is even more dangerous, you literally have access to all of the process’ memory. You could read any secrets you wanted out of there, so – yeah – not something you get to do without admin access. Opening ports on high numbers was not a problem at the time, but in some cases you still needed to attach a debugger to IIS which required admin access.

On unix-like operating systems that were multi user aware from the beginning, there has been a culture of creating your own user for day-to-day work, and keeping an admin account called root that you only use for things that the operating system thinks is serious, like writing to the /etc directory or running programs in /sbin. Later the concept of sudo arrived, where you basically give accounts the opportunity to temporarily acquire root privileges after typing in their own password again, meaning you can delegate the right to install software without permanently giving the user elevated rights or giving them a root password. Also, the need to type in the password makes it harder to abuse by trickery, but by no means is it bullet proof.

Windows came from DOS, a single user operating system. Although Windows NT, the kernel has decent security design, the culture among windows users was generally that you just put yourself in the Administrators group when you installed your computer and you were “root” and life was easy. The lax security culture meant that many apps simply could not function if the user was not part of the Administrators group, so there was evidently no practical adoption of healthy practices. Windows machines were extremely susceptible to malware and as popular as Windows XP was, something had to be done. When Windows Vista came, the most hated new feature was User Access Control, which was a new layer of obstinance on top of Windows security, meaning the operating system threw up a popup in your face when you did something risky – like opening any port at any number, writing files to suspicious folder – such as editing C:\Windows\System32\drivers\etc\hosts – which is the windows version of /etc/hosts.

People hated UAC, and it was the new thing people did directly after installing – add yourself to Administrators and switch off UAC. But unfortunately you couldn’t argue with the results. The spread of malware was slowed down quite dramatically. Effectively UAC was a bolt-on sudo copy that just made you click on something to confirm. If you didn’t have access rights, it would ask you to type in some credentials that did have the power to approve the action. This meant that corporations started to give you a separate admin accounts that only worked on your machine, but gave you enough rights to open ports or install programs. An analogue to sudo, but more cumbersome.

Windows 7 made UAC back off a bit to increase adoption, and the results continued to be impressive. However – although Microsoft built a simple web server for development – IIS Express – that didn’t require administrative access when debugging – UAC would still sometimes ask you for approval to start things like an android emulator, an Azure Storage emulator or even an Azure Function Host, thus still requiring users to have some way of elevating, i.e. type in admin credentials just to do work. This has to be addressed if we are to be able to move into the glorious future where developers are fully embedded in a padded cell where we can do no harm.

Forbidden knowledge

At Netflix among other places, they devised a way to provide an ether of configuration that apps can just absorb, meaning that the app announces who it is, and recieves its configuration, i.e. you remove the problem of needing to know how the production environment is set up, you just ask for things and they are provided. That way apps can be secured and configured without any knowledge of the production environment leaking out to developers.

Containerisation lets us effectively ship a little egg of code into production, with a defined contract of what the application needs from the outside world. Combine this with a sidecar as above that handles communication between services, and you achieve the perfect state of developers being safely prevented from knowing anything concrete about how the production environment is configured, yet being able to deliver tested apps into production.

The biggest obstacle here is leaky abstractions. Like DAPR for instance promises to abstract away how things like message queues work, but it doesn’t actually. You cannot locally test something with Redis Message Broker or RabbitMQ that you intend to run on Azure Service Bus in prod. You need to be able to integration test automatically, or else it is unacceptable. The tests need to be able to run realistically in every environment.

Let me VNC onto the server

Back in the day when VMs were commonly used when hosting websites, you sometimes had to log into a virtual server and look into eventvwr.exe to see what was actively going wrong, maybe a particular executable was eating all the memory and needed a bit of encouragement to get over itself. This type of access is of course dangerous to have, and it would be nearly unheardof for a developer to have this type of access to production hardware even when troubleshooting, and instead there will be alerts that automatically destroy an instance of an app that is misbehaving whilst already having spun up a replacement. In the rare cases you still need to use a VM , you install agents on them that allow people to perform certain maintenance tasks without ever logging in. Fundamentally this has been solved in the way I foresee all of this being solved, by abstracting away the problem.

Conclusion

We are closer than ever to utopia, and the level of hand cranking required to reach nirvana is lower than ever, but there is still too much manual effort required. There is plenty of scope for disruption. A cocoon world for developers that allows for low faff developing and testing of containerised apps, being able to conclusively prove that monitoring and dependency acquisition works locally before pushing the code to CI is a minimum. This, depending on your cloud provider is still anything from impossible to a massive PITA. There are according to a quick search new IAM solutions that look like they offer identity and app provisioning in a seamless way, so the future is on its way somehow.

Development Productivity

Why the rush to measure developer productivity?

A lot has been written on developer productivity, the best – indubitably – by Gregerly Orosz and Kent Beck, but instead of methodical thinking and analysis I will just recall some anecdotes, it is Saturday after all.

The reason a business even invests in custom software development is that the business realises they could get a competitive advantage by automating or simplifying tasks used when generating revenue, and I would say only as a secondary concern to lower cost.

The main goal is to get the features and have some rapid response if there are any problems, as long as this happens there are no problems. Unfortunately as we know, software development is notorious for having problems.

The customer part of the organisation is measured relentlessly, that is sometimes incentivised based on generated profit, whilst they deal with the supplier part of the organisation that seems to have no benchmarks for individual performance, which is bewildering when projects keep slipping.

Why can’t we just measure outcome of an individual software developer? Because an individual developer’s outcome depends on too many external factors. Sure, one developer might type the line that once in production led to a massive reduction in losses, but who should get credit? The developer that committed the code, the other developer that reviewed it? The ops person that approved the release into production? The product owner that distilled wants and needs into requirements that could be translated into code?

The traditional solution is to attempt to measure effort, velocity, lines of code et cetera. Those metrics can easily prove to yield problematic emergent behaviour in teams, and it at no point measures if the code written actually provides value to the business.

I would argue that the smallest unit of accountability is the development team. The motley crew of experts in various fields that work together to extract business requirements and convert it into running software. If they are empowered to talk to the business and trusted to release software responsibly into production, they an be held accountable for things like cloud spend, speed of delivery and reliability.

Unfortunately the above description of a development team and its empowerment sounds like a fairytale for many developers out there. There are decision gates, shared infrastructure, shared legacy code and domain complexities meaning that teams wait for each other, or wait for a specific specialist team to do some work only they are trained/allowed to do. I have likened it to an incandescent lightbulb before. A lot of heat loss, very little light. Most of the development effort is waste heat.

Why do software development teams have problem delivering features?

I will engage in harmful stereotype here to make a wider point. I have been around the block over the years and visited many organisations that have degrees of the below issues, in different ways.

Getting new stuff into the pipeline

Fundamentally it is difficult to get access to have the internal IT department build you a new thing. A new thing means a project plan has to be drawn up to figure out how much you are willing to spend, the IT department need to negotiate priorities with other things currently going on and there can be power plays between various stakeholders and some larger projects IT are engaging in on their own because they mentioned it when their own budget was negotiated.

Some of this stuff is performative, literally a project needs to look “cool” to justify an increase in headcount. Now, I’m not saying upper management are careless, there are follow-ups and metrics on the department, and if you get a bunch of people in and the projected outcomes don’t materialise, you will be questioned, but the accountability does not change the fact that there is a marketing aspect when asking for a budget, which also means there is some work the IT department must do regardless of what the rest of the business wants, because they promised the CEO a specific shiny thing.

Gathering requirements

In some organisations, the business know “their” developers and can shoot questions via DM. There is a dark side to this when one developer becomes someone’s “guy” and his Teams in tray becomes a shadow support ticket system. This deterioration is why delivery managers or scrum masters or engineering managers step in to protect the developers – and thus their timelines – because otherwise none of the project work gets done because the developers are working on pet projects for random people in the business and all that budgeting and all those plans go out the window. The problem with this protectionism is that you remove direct feedback, the developers do not intuitively know how their users operate the software in anger. So many developers get anxiety pangs when they finally see the amount of workarounds people do on a daily basis with hotkeys or various clipboard tricks, things that could just have been an event in the source code, or a few function calls, saving literally thousands of hours of employee time in a year.

The funnel of requirements therefore goes through specific people, a product owner or business analyst that has the unenviable task to gather all kinds of requests into a slew of work that a representative in the business is authorised to approve, meaning instead of letting every Tom, Dick and Harry have a go at adding requirements, there is some control to prevent cost runaway and to offer a cohesive vision. Yes, great advantages, but one thing it means is that people on the front line that work against commission and feel a constant pressure whilst battling the custom software, when they complain about stuff being annoying or difficult, they never see that being addressed, and when every six months some new feature is presented, they notice that their pet peeve is still there unaddressed. This creates a groundswell of dissatisfaction, sometimes unfounded, but unfortunately sometimes not.

Sometimes the IT department introduce a dual pipeline, one pipe for long-term feature work and one for small changes that can be addressed “in the run of play” to offer people the sense of feedback being quickly addressed, which adds the burden of having a separate control mechanism of “does this change make sense? is it small enough to qualify?” but some companies have had success with it.

The way to be effective here is to reduce gate keeping but have transparent discussions on how much time can be spent addressing annoyances. Allowing teams to submit and vote for features works too, but generally just showing developers how the software is used by its users is eye-opening.

Building the right thing

“We have poor requirements” is the main complaint developers have when stories overrun their estimates. In my experience this happens when stories are too big, and maybe some more back and forth is needed with the business to sort it out. If developers and business are organisationally close enough, a half hour meeting could save a lot of time. It can be argued that estimates are a waste of time and should be replaced by budgets instead, but that’s a separate blog post.

Developers have all had experience of wasting time. Let us say request comes down from the business with a vision of something, the team goes back and forth to figure out how to migrate from an existing system and how to put the new app in production. They write a first version to prove the concept, and then it never gets put into production for some external reason. Probably a perfectly valid reason, it is just never made clear to the developers why the last three months of meetings, documents and code was binned, which grates on the developers. As implied above, the fact that it was 3 months of work can explain why thing was never released, its time may very well have passed.

My proposed solution to the business remains to build smaller initial deliverables to test the waters, I have yet to be convinced that doesn’t work. It is hard, yes, it requires different discussions, and I will concede, the IT department might already be at a disadvantage trying to promise faster deliverables.

Also, requirements change because reality changes, the business is not always just messing with you, and because your big or complex changes take time to get through to production, the problem of changing requirements gets exacerbated the slower delivery is. Also – don’t design everything up front. Figure out small chunks you can deliver and show people. This is difficult when you are building backend rails for something, but you can demo API payloads., Even semi- or non technical people can understand fundamental concepts and spot omissions early “why are you asking for x here? We don’t know that at this point of the customer journey”. Naming your API request and response objects the way the business would, i.e. ubiquitous langauge, makes this process a lot easier. Get feedback early. Keep a decision log. You don’t need diagrams of every single class but you do need a glossary and a decision log.

Building the thing right

I have banged on about engineering practices on here before, so there is nothing really new here. Fundamentally, the main things are missing tests, anything from unit, to feature, to integration, to contract – not to mention performance tests. Now, sometimes. you write these tests and run them automatically. Ideally you do, but with contract tests for instance, the amount of ceremony you have to set up to do your first automated contract test, plus its limited value until everything is contract tested means that a fair trade off can be to agree to manually test contracts. The point is, you will have there tests regardless of if they are automated or not, or else you will release code that does not work. The later you have the epiphany that test first is superior, the more legacy you will have that is hard to test and hard to change.

Even if you are stuck with legacy code that is hard to test, you can always test manually. I prefer to have test specialists on a team that I can ask for help, because their devious minds can come up with better tests, and then I just perform that tests when I think I’m done. You hate manually testing? Good, good! Use the hate, automate, but there is really no reason to not test.

If there are other parts of the business calling an API you are changing, never break an interface, always version. Doesn’t matter how you try and communicate, people are busy with their own stuff, they will notice you broke them way too late. Of course, contract tests should catch this, but why tempt fate. Cross-team collaboration is hard, if you can put some of these contracts behind some form of validation, you will save a lot of heartache.

Operation

I have addressed in previous posts the olden day triumvirate of QA, Ops and Dev and how they were opposing forces. Ops never wanted to make any changes, QA would have preferred if you made smaller changes, and Devs just churned out code throwing it over the wall. Recently it is not as bad, the DevOps culture attempts to build unity and decentralise so that teams are able to responsibly operate their own software, but a lot of time there is a specific organisation that handles deployments separately from the development team. Partly it can be interpreted as being required by ITIL, but also it gives operations a final chance to protect the business from poor developer output, but with all gatekeepers and steps, it adds a column on the board where tickets gather, which makes for a bigger release when it finally hits production, a bigger changeset means a bigger surface area and more problems.

The key problem with running a service is to understand its state and alert on it. If it takes you a few hours to know that a service isn’t performing well, you are at a disadvantage. There is a tradeoff between the amount of data you produce and what value it brings.

Once you can quickly detect that a release went bad and can quickly roll it back, ideally automatically, then you will have saved everyone a lot of time and improved the execution speed for the whole department. It is very important. If not, you will further alienate your users and their managers, which is even worse, politically.

Technical advancements

People may argue that I have been telling you that lacking development productivity is the fault of basically everyone else but developer, but…. come on – surely we will be able to just sprinkle some AI on this and be done with it? Or use one of those fancy low code solutions? Surely we can avoid the problem of producing software slowly by not actually writing code?

The only line of code guaranteed to be bug free is the one not written. I am all for focusing on your core business and write only the code you need to solve the business problem at hand. Less code to write sounds like less code to review and maintain.

Now, I won’t speak to all low code solutions because I tend to work in high code(?) environments the last decade and a bit, but the ones I have seen glimpts of look very powerful, slap a text box on a canvas, bosh you have a field stored in a table. The people writing applications with these platforms will become very skilled at producing these applications quickly,

Will all your software live on this platform? What happened to the legacy apps that slow you down today, will they not require some changes in the future as well? Will the teams you currently have problems avoiding to break shared APIs fare better with strings in the textbox of a website? Are you responsible for hosting this platform or is it SaaS, how is data stored? Will the BI team try to break into a third party database to ingest data or will they accept some kind of API? What about recently written micro services that have yet to pay back their cost of development? Bin them?

Conclusion

My belief is that the quest for developer productivity comes from a desire to reduce the time between idea and code running well in production. If that lead time was drastically cut, nobody on the other side of the business is going to care what developers do with their time.

Although development productivity is affected by the care and attention applied by individual developers, given the complexities of a software development department and the constraints of the development workflow, productivity is a function of the execution of the whole department. If your teams are cross functional and autonomous you can hold them accountable on a team level, but that requires a relative transparency around cost that requires engineering effort to acquire.

The speed with which features come to production is only in a limited way affected by the speed with which developers write code, and if you do not address political and organisational bottlenecks, you may not see any improvements if you go low code or AI (“vibe coding”),

Our job as older people within a software development function is to make sure we do what we can to make sure features reach the business faster, regardless of how they are implemented. As always measure first and optimise at the bottleneck before you measure again.

Assembly and abstractions

Machine Code and Assembly

Up until the 1980s, when you bought a computer, you occasionally needed to program it using machine code, i.e. directly feeding the processor instructions in its native instruction set. Programming language abstractions had existed since the 1960s, but for small computers, the overhead of compilers and lack of optimisation made it unfeasible for certain applications. Leading mathematicians and computer scientists designed languages like Algol 68 that influenced many of the languages still around today, but everyone knew that if you wanted to build something truly performant – on simple hardware or applications that crunch a lot of data – you would have to write it in assembly (basically machine code, but with names instead of instruction numbers, and labels for branches – a very transparent abstraction over machine code). A compiler would not always create optimal machine code based on the higher level language, but eventually the time saved reading and writing a high level language versus maintaining large codebases in Assembly outweighed more and more minute performance differences.

High level languages and new categories of work

As computer programs got bigger, a couple of problems commonly arose. Shared mutable state turned out to be risky, as it becomes hard to understand which code changes what. Code that affect a certain concept should ideally live next to the rest of the code that affects that area so that it becomes easier to understand. Naming becomes critical for maintenance et c. Structured programming was introduced, object oriented programming, declarative programs et cetera.

When the declarative structured query language (SQL) was invented by Chamberlin and Boyce at IBM, it was a domain specific language for data structuring, management, retrieval. The idea was that you no longer needed software developers to query and update data. However, nobody could be bothered with that. Sure, a lot of people made little apps in Microsoft Access, but largely what happened was that a brand new specialist group of IT folks emerged, the DBOs, that understood all the complexities around storage architecture, query design, troubleshooting, and optimisation.

JavaScript-as-assembly

JavaScript became the lingua franca of the web, and babel allowed people to be creative. As a simple example, you can write scripts for the web in F# using Fable, and when you view source in the browser it shows the F# source code, however in reality the code being run is javascript that has been transpiled and optimised using tooling, whilst the browser knows how to locate the original to show in the developer tools. This means that you can essentially run any language you like and essentially compile it down to javascript. You commit your original source file into your source code versioning system, and rely on build pipelines to generate the javascript the same way you don’t commit binaries to source control but build them in the pipeline.

What about AI?

Just like with SQL, a lot of people are convinced that we can stop hiring developers now that we have all these sophisticated programmer AIs that can do all the work. I am selfishly not convinced that is true. Maybe it is because of all the other times they were going to get rid of programmers that either fizzled out (Rational Rose) or just turned out to create new jobs, like the SQL example above.

One problem is that abstractions are leaky, i.e. you cannot fully escape the limitations of the underlying platform, meaning that you will need to know a few fundamentals to manage a software system. Like – you may not need to be able to adjust a carburettor in order to drive a car anymore, but you should probably know about fuel, air and spark to be able to troubleshoot if something is wrong.

Another potential problem is that senior developers are not spawned fully formed like Pallas Athena, they emerge out of the chrysalis of a junior developer. Good judgement comes from experience, experience comes from bad decision et c. For senior developers to be around to wrangle AI agents, we somehow need to employ juniors first.

I think there will be some turmoil in the industry for a while, but eventually we will settle down on a new source code emerging, probably a rather onerous specification, written in English by one or more AI agents, and then there will be a build pipeline, that with determinism can generate the software from the specification. The level of specificity required probably makes the specification unmanageable to write by a human, but it can at least be read, reviewed and understood. Once determinism exists , the spec will be the source code, and the traditional source code will be like the javascript that is used in the browser today, you most likely don’t even have to look at it, unless something mysterious has gone wrong, and it definitely won’t need committing to your versioning tool.