Yearly Archives: 2024

How small is small?

I have great respect for the professional agile coach and scrum master community. Few people seem to systematically care for both humans and business, maintaining profitability without ever sacrificing the humans. Now, however, I will alienate vast swathes of them in one post. Hold on.

What is work in software development?

Most mature teams do two types of work, they look after a system and make small changes to it – maintenance, keeping the lights on and new features that the business claims it wants. It is common to get an army in to build a new platform and then allow the teams to naturally attrit as transformational project works fizzles out, contractors leave, the most marketable developers either get promoted out of the team or get better offers elsewhere. A small stream of fine adjustment changes keep coming in to the core team of maintenance developers – effectively – that remains. Eventually this maintenance development work gets outsourced abroad.

A better way is to have teams of people that work together all day every day. Don’t expand and contract or otherwise mess with teams, hire carefully from the beginning and keep new work flowing into teams rather than restructuring after a piece of work is complete. Contract experts to pair with the existing team if you need to tech the team new technology, but don’t get mercenaries to do work. It might be slower, but if you have a good team that you treat well, odds are better they’ll stay, and they will develop new features to be able to be maintained better in the future and less likely to cut corners as any shortcuts will blow up in their own faces shortly later.

Why do we plan work?

When companies spend money on custom software development, a set of managers at very high positions within the organisation have decided that investing in custom software is a competitive advantage, and several other managers think they are crazy to spend all this money on IT.

To mollify the greater organisation, there is some financial oversight and budgeting. Easily communicated projects are sold to the business “we’ll put a McGuffin in the app”, “we’ll sprinkle some AI on it” or similar, and hopefully there is enough money in there to also do a bit of refactoring on the sly.

This pot of money is finite, so there is strong pressure to keep costs under control, don’t get any surprise AWS bills or middle managers will have to move on. Cost runaway kills companies, so there are legitimately people not sleeping at night when there are big projects in play.

How do we plan?

Problem statement

Software development is very different from real work. If you build a physical thing, anything from a phone to a house, you can make good use of a detailed drawing describing exactly how the thing is constructed and the exact properties of the components that are needed. If you are to make changes or maintain it, you need these specifications. It is useful both for construction and maintenance.

If you write the exact same piece of software twice, you have some kind of compulsive issue, you need help. The operating system comes with commands to duplicate files. Or you could run the compiler twice. There are infinite ways of building the exact same piece of software. You don’t need a programmer to do that, it’s pointless. A piece of software is not a physical thing.

Things change, a lot. Fundamentally – people don’t know what they want until they see it, so even if you did not have problems with technology changing underneath your feet whilst developing software, you would still have problems with the fact that fundamentally people did not know what they wanted back when they asked you to build something.

The big issues though is technology change. Back in the day, computer manufacturers would have the audacity to evolve the hardware in ways that made you have to re-learn how to write code. High level languages came along and now instead we live with Microsoft UI frameworks or Javascript frameworks that are mandatory one day and obsolete the next. Things change.

How do you ever successfully plan to build software, then? Well… we have tried to figure that out for seven decades. The best general concept we have arrived at so far is iteration, i.e. deliver small chunks over time rather than to try and deliver all of it at once.

The wrong way

One of the most well-known but misunderstood papers is Managing The Development of Large Software Systems by Dr Winston W Royce1 that launched the concept Waterfall.

Basically, the software development process in waterfall is outlined into distinct phases:

  1. System requirements
  2. Software requirements
  3. Analysis
  4. Program design
  5. Coding
  6. Testing
  7. Operations

For some reason people took this as gospel for several decades, despite the core, fundamental problem that dooms the process to failure is outlined right below figure 2 – the pretty waterfall illustration of the phases above – that people keep referring to, it says:

I believe in this concept, but the implementation described above is risky and invites failure. The
problem is illustrated in Figure 4. The testing phase which occurs at the end of the development cycle is the
first event for which timing, storage, input/output transfers, etc., are experienced as distinguished from
analyzed. These phenomena are not precisely analyzable. They are not the solutions to the standard partial
differential equations of mathematical physics for instance. Yet if these phenomena fail to satisfy the various
external constraints, then invariably a major redesign is required. A simple octal patch or redo of some isolated
code will not fix these kinds of difficulties. The required design changes are likely to be so disruptive that the
software requirements upon which the design is based and which provides the rationale for everything are
violated. Either the requirements must be modified, or a substantial change in the design is required. In effect
the development process has returned to the origin and one can expect up to a lO0-percent overrun in schedule
and/or costs.

Managing The Development of Large Software Systems, Dr Winston W Royce

Reading further, Royce realises that a more iterative approach is necessary as pure waterfall is impossible in practice. His legacy however was not that.

Another wrong way – RUP

Rational Rose and the Rational Unified Process was the Chat GPT of the late nineties, early noughties. Basically, if you only would make an UML drawing in Rational Rose, it would give you a C++ program that executed. It was magical. Before PRINCE2 and SAFe, everyone was RUP certified. You had loads of planning meetings, wrote elaborate Use Cases on index cards, and eventually you had code. It sounds like waterfall with better tooling.

Agile

People realised that when things are constantly changing, it was doomed to have a fixed plan to start with and to stay on it even when you knew that it was unattainable or undesirable to reach the original goal. Loads of attempts were made, but one day some people got together to actually have a proper go at defining what should be the true way going forward.

In February 11-13, 2001, at The Lodge at Snowbird ski resort in the Wasatch mountains of Utah, seventeen people met to talk, ski, relax, and try to find common ground—and of course, to eat. What emerged was the Agile ‘Software Development’ Manifesto. Representatives from Extreme Programming, SCRUM, DSDM, Adaptive Software Development, Crystal, Feature-Driven Development, Pragmatic Programming, and others sympathetic to the need for an alternative to documentation driven, heavyweight software development processes convened.

History: The Agile Manifesto

So – everybody did that, and we all lived happily ever after?

Short answer: No. You don’t get to just spend cash, i.e. have developer do work, without making it clear what you are spending it on, why, and how you intend to know that it worked. Completely unacceptable, people thought.

The origins of tribalism within IT departments have been done to death in this blog alone, so for once it will not be rehashed. Suffice to say, organisationally often staff is organised according to their speciality rather than in teams that produce output together. Budgeting is complex, there can be political competition that is counter productive to IT as a whole or for the organisation as a whole.

Attempts at running a midsize to large IT department that develops custom software have been made in form of Scaled Agile Framework (SAFe), DevOps and SRE (where SRE is addressing the problem backwards, from running black-box software using monitoring, alerts, metrics and tracing to ensure operability and reliability of the software).

As part of some of the original frameworks that came in with the Agile Manifesto, a bunch of practices became part of Agile even though they were not “canon”, such as User Stories, that were said to be a few words on an index card, pinned to a noticeboard in the team office, just wordy enough to help you discuss a problem directly with your user. This of course eventually started to develop back into the verbose RUP Use Cases from yesteryear, but “agile, because they are in Jira”, and rules had to be created for the minimum amount of information on there to successfully deliver a feature. In the Toyota Production System that originated Scrum, Lean Software Development and Six Sigma (sadly, an antipattern), one of the key the lessons is The ideal batch size is 1, and generally making smaller changes. This explosion in size of the user story is symptomatic of the remaining problems in modern software development.

Current state of affairs

So what do we do

As you can surmise if you read the previous paragraphs, we did not fix it for everybody, we still struggle to reliably make software.

The story and its size problems

The part of this blog post that will alienate the agile community is coming up. The units of work are too big. You can’t release something that is not a feature. Something smaller than a feature has no value.

If you work next to a normal human user, and they say – to offer an example – “we keep accidentally clicking on this button, so we end up sending a message to the customer too early, we are actually just trying to get to this area here to double-check before sending”, you can collaboratively determine the correct behaviour, make it happen, release in one day, and it is a testable and demoable feature.

Unfortunately requirements tend to be much bigger and less customer facing. Like, department X want to start seeing the reasons for turning down customer requests in their BI tooling being a feature, and then a “product backlog item” could be service A and service B needs to post messages on a message bus in various positions of the user flow identifying reasons.

Iterating over and successfully releasing this style of feature to production is hard.

Years ago I saw Allen Holub speaking on SD&D in London and his approach to software development is very pure. It is both depressing and enlightening to read the flamewars that erupt in his mentions on Twitter when he explains how to successfully make and release small changes. People scream and shout that it is not possible to do it his way.

In the years since, I have come to realise that nothing is more important than making smaller units of work. We need to make smaller changes. Everything gets better if / when we succeed. It requires a mindset shift, a move away from big detailed backlogs to smaller changes, discussed directly with the customer (in the XP sense, probably some other person in the business, or another development team). To combat the uncertainty, it is possible to mandate some kind of documentation update (graph? chart?) as part of the definition of done. Yes, needless documentation is waste, but if we need to keep a map over how the software is built, as long as people actually consult it, it is useful. We don’t need any further artefacts of the story once the feature is live in production anyway.

How do we make smaller stories?

This is the challenge for our experts in agile software development. Teach us, be bothered, ignore the sighs of developers that still do not understand, the ones raging in Allen Holub’s mentions. I promise, they will understand when they see it first hand. Daily releases of bug free code. They think people are lying to them when they hear us talk about it. When they experience it though, they will love it.

When every day means a new story in production, you also get predictability. As soon as you are able to split incoming or proposed work into daily chunks, you also get the ability to forecast – roughly, better than most other forms of estimate – and since you deliver the most important new thing every day, you give the illusion of value back to those that pay your salary.

Surprises

TIL, TIFO or “I was today years old when”

Universal markers of new information. But it shouldn’t have been new. Documentation had been created.

I can tell you, the surprise was monumental.

In the olden days – if you ran a dotnet project without specifying UseUrls() or other tricks for local development, the containerised application would listen to ports 80 and 443.

Hence the default Dockerfile generated in some existing .NET projects will contain the rows EXPOSE 80 and EXPOSE 443. All of a sudden these two commands are completely useless, as the app quietly instead listen to ports 8080 and 8081 respectively, meaning you are exposing a port that nothing listens to.

The purpose behind the change of default port is to enable increased security. A non-root user cannot listen to ports below 1024(?) and can be set up with file access restrictions that add an additional layer of security, preventing a user from some actions even if they somehow gain entry to the website worker process.
You are still free to ignore the security benefits and keep running your website as root, but unless you take action, your docker-based apps will fail after you upgrade.

Alternatives

Embrace change – Run container as low level user

You need to change the Dockerfile to expose the ports the app listens to, so add EXPOSE statements allowing docker to map your ports. You also need to add the instruction USER app in the last bit of the Dockerfile to make sure the container will run as that user.

Of course, since the container now exposes ports 8080 and 8081 instead, you must map whatever runtime environment you are using, such as ACA configuration or ECS task definitions to take into account your non-standard ports.

Embrace change cautiously – run on new ports but as root

You need to change the Dockerfile to expose the ports the app listens to, so add EXPOSE statements allowing docker to map your ports.

Of course, since the container now exposes ports 8080 and 8081 instead, you must map whatever runtime environment you are using, such as ACA configuration or ECS task definitions to take into account your non-standard ports.

Reject change – embrace peace of mind

You can pretend like the world is a safe place and override the default ports by settings environment variables in your Dockerfile towards the end, in the final stage:

ENV ASPNETCORE_HTTP_PORTS="80,8080" ASPNETCORE_HTTPS_PORTS="443,8081"

This leaves the status quo essentially intact.

Conclusion

I suspect option 3 is the most relevant if you have existing deployments and cloud configurations where modifying port numbers is either not available to you as you would hae needed to depend on another team to make a change on their own schedule- or perhaps the change to your runtime configuration would simply be prohibitively time consuming.

Due to the limited change between Option 2 and 1, it would seem silly to stop at changing port configurations without getting the security benefit of a least privilege runtime user, so I would suggest that for new projects or low complexity software estates, definitely pick option 1 and enjoy the improved security, and in other cases – go option 3 until the security benefit makes it worth spending your maintenance time making the change to non-root running.

Abstractions, abstractions everywhere

X, X everywhere meme template, licensed by imgflip.com

All work in software engineering is about abstractions.

Abstractions

All models are wrong, but some are useful

George Box

It began with Assembly language, when people were tired of writing large-for-its-time programs in raw binary instructions, they made a language that basically mapped each binary instruction to a text value, and then there was an app that would translate that to raw binary and print punch cards. Not a huge abstraction, but it started there. Then came high level languages and off we went. Now we can conjure virtual hardware out of thin air with regular programming languages.

The magic of abstractions, it really gives you an amazing leverage, but at the same time you sacrifice actual knowledge of the implementation details, meaning you often get exposed to obscure errors that you either have no idea what they mean, or even worse- understand exactly what’s wrong but you don’t have access to make that change because the source is just a machine translated piece of Go, and there is no way to fix the translated C# directly, just to take one example.

Granularity and collaboration across an organisation

Abstractions in code

Starting small

Most systems start small, solving a specific problem. This is done well, and the requirements grow, people begin to understand what is possible and features accrue. A monolith is built, and it is useful. For a while things will be excellent and features will be added at great speed, and developers might be added along the way.

A complex system that works is invariably found to have evolved from a simple system that worked

John Gall

Things take a turn

Usually, at some point some things go wrong – or auditors get involved because regulatory compliance – and you prevent developers from deploying to production, hiring gate keepers to protect the company from the developers. In the olden days – hopefully not anymore – you hire testers to do manual testing to cover a shortfall in automated testing. Now you have a couple of hand-offs within the team, meaning people write code, give it to testers who find bugs, work goes the wrong way – backwards – for developers to clean up their own mess and to try again. Eventually something will be available to release, and the gate keepers will grudgingly allow a change to happen, at some point.

This leads to a slow down in the feature factory, some old design choices may cause problems that further slow down the pace of change, or – if you’re lucky – you just have too many developers in one team, and you somehow have to split them up in different teams, which means comms deteriorate and collaborating in one codebase becomes even harder. With the existing change prevention, struggles with quality and now poor cross-team communication, something has to be done to clear a path so that the two groups of people can collaborate effectively.

Separation of concerns

So what do we do? Well, every change needs to be covered by some kind of automated test, if only to at first guarantee that you aren’t making things worse. This way you can now refactor the codebase to a point where the two groups can have separate responsibilities, and collaborate over well defined API boundaries, for instance. Separate deployable units, so that teams are free to deploy according to their own schedule.

If we can get better collaboration with early test designs and front-load test automation, and befriend the ops gatekeepers to wire in monitoring so that teams are fully wired in to how their products behave in the live environment, we would be close to optimum.

Unfortunately – this is very difficult. Taking a pile of software and making sense of it, deciding how to split it up between teams, gradually separating out features can be too daunting to really get started. You don’t want to break anything, and if you – as many are won’t to do, especially if you are new in an organisation – decide to start over from scratch, you may run into one or more of the problems that occur when attempting a rewrite. One example being where you end up in a competition against a moving target. The same team has to own a feature in both the old and the new codebase, in that case, to stop that competition. For some companies it is simply worth the risk, they are aware they are wasting enormous sums of money, but they still accept the cost. You would have to be very brave.

Abstractions in Infrastructure

From FTP-from-within-the-editor to Cloud native IaC

When software is being deployed – and I am ignoring native apps now, largely, and focusing on web applications and APIs- there are a number of things that are actually happening that are at this point completely obscured by layers of abstraction.

The metal

The hardware needs to exist. This used to be a very physical thing, a brand new HP ProLiant howling in the corner of the office onto which you installed a server OS and set up networking so that you could deploy software on it, before plugging it into a rack somewhere, probably a cupboard – hopefully with cooling and UPS. Then VM hosts became a thing, so you provisioned apps using VMWare or similar and got to be surprised at how expensive enterprise storage is per GB compared to commodity hardware. This could be done via VMWare CLI, but most likely an ops person pointed and clicked.

Deploying software

Once the VM was provisioned, things like Ansible, Chef and Puppet began to become a thing, abstracting away the stopping of websites, the copying of zip files, the unzipping, the rewriting configuration and the restarting of the web app into a neat little script. Already here you are seeing problems where “normal” problems, like a file being locked by a running process, show up as a very cryptic error message that the developer might not understand. You start to see cargo cult where people blindly copy things from one app to another because you think two services are the same, and people don’t understand the details. Most of the time that’s fine, but it can also be problematic with a bit of bad luck.

Somebody else’s computer

Then cloud came, and all of a sudden you did not need to buy a server up front and instead rent as much server as you need. Initially, all you had was VMs, so your Chef/Puppet/Ansible worked pretty much the same as before, and each cloud provider offered a different was of provisioning virtual hardware before you came to the point where the software deployment mechanism came into play. More abstractions to fundamentally do the same thing. Harder to analyse any failures, you some times have to dig out a virtual console to just see why/how an app is failing because it’s not even writing logs. Abstractions may exist, but they often leak.

Works on my machine-as-a-service

Just like the London Pool and the Docklands were rendered derelict by containerisation, a lot of people’s accumulated skills in Chef and Ansible have been rendered obsolete as app deployments have become smaller, each app simply unzipped on top of a brand new Linux OS sprinkled with some configuration answer, and then have the image pushed to a registry somewhere. On one hand, it’s very easy. If you can build the image and run the container locally, it will work in the cloud (provided the correct access is provisioned, but at least AWS offer a fake service that let’s you dry run the app on your own machine and test various role assignments to make sure IAM is also correctly set up. On the other hand, somehow the “metal” is locked away even further and you cannot really access a console anymore, just a focused log viewer that let’s you see only events related to your ECS task, for instance.

Abstractions in Organisations

The above tales of ops vs test vs dev illustrates the problem of structuring an organisation incorrectly. If you structure it per function you get warring tribes and very little progress because one team doesn’t want any change at all in order to maintain stability, the other one gets held responsible for every problem customers encounter and the third one just wants to add features. If you structured the organisation for business outcome, everyone would be on the same team working towards the same goals with different skill sets, so the way you think of the boxes in an org chart can have a massive impact on real world performance.

There are no solutions, only trade-offs, so consider the effects of sprinkling people of various background across the organisation, if instead of being kept in the cellar as usual you start proliferating your developers among the general population of the organisation, how do you ensure that every team follows the agreed best practices, that no corners are cut even when a non-technical manager is demanding answers. How do you manage performance of developers you have to go out of your way to see? I argue such things are solvable problems, but do ask your doctor if reverse Conway is right for you.

Conclusion

What is a good abstraction?

Coupling vs Cohesion

If a team can do all of their day-to-day work without waiting for another team to deliver something or approve something, if there are no hand-offs, then they have good cohesion. All the things needed are to hand. If the rest of the organisation understands what this team does and there is no confusion about which team to go to with this type of work, then you have high cohesion. It is a good thing.

If however, one team constantly is worrying about what another team is doing, where certain tickets are in their sprint in order to schedule their own work, then you have high coupling and time is wasted. Some work has to be moved between teams or the interface between the teams has to be made more explicit in order to reduce this interdependency.

In Infrastructure, you want the virtual resources associated with one application to be managed within the same repository/area to offer locality and ease of change for the team.

Single Responsibility Principle

While dangerous to over-apply within software development (you get more coupling than cohesion if you are too zealous), this principle is generally useful within architecture and infrastructure.

Originally meaning that one class / method should only do one thing – an extrapolation of the UNIX principles – it can more generally be said to mean that on that layer of abstraction, a team, infrastructure pipe, app, program, class […] should have one responsibility. This usually mean a couple of things happen, but they conceptually belong together. They have the same reason to change.

What – if any – pitfalls exist ?

The major weakness of most abstractions is when they fall apart, when they leak. Not having access to a physical computer is fine, as long as the deployment pipeline is working, as long as the observability is wired up correctly, but when it falls down, you still need to be able to see console output, you need to understand how networking works, to some extent, you need to understand what obscure operating system errors mean. Basically when things go really wrong you are needed to have already learned to run that app in that operating system before, so you recognise the error messages and have some troubleshooting steps memorised.
So although we try and save our colleagues from the cognitive load of having to know everything we were forced to learn over the decades, to spare them the heartache, they still need to know. All of it. So yes, the danger with the proliferation of layers of abstraction is to pick the correct ones, and to try and keep the total bundle of layers as lean as possible because otherwise someone will want to simplify or clarify these abstractions by adding another layer on top, and the cycle begins again.